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“Reality is that which, when you stop believing in it, doesn't go away.” - Philip K. Dick (1928 - 1982)

Wednesday, July 2, 2008

How to Start Your Own Game Company

As I have told you on my previous posts, I have been a biiiigggg fan of games since Atari and.. to one point.. thought of making my own someday. Well, this someday I think is right now. I have been browsing the web to seek help so that I could start my own game company and hence, I saw this site which is really helpful turning your ideas to reality. The site is called Guidelines for Starting a Game Company by Peter Larsson.

Fundamental Structure (Your Ideas!)

Reading his post makes me optimistic but 'lots' of work are needed to be done. Second paragraph says that the idea is creating your own game with original characters, original story and above all unique gameplay. Of course who would want to play an imitated game in the first place? No one will take an interest on checking your game out if it wasn't original. Always keep in mind that you should try to make something 'unique' in your game to bring peoples attention to it - don't just imitate everyone else or no one will become interested in it.

Recruiting Righful People

Of course it is always easy and fast to create a game via group and how to recruit would be your main question. Well, if you yourself are already an A+ programmer then good for you. It is much easier to recruit back-ups if you are the lead programmer. However, if you are not a slightest programmer and all you have is the main story and the characters then what I would suggest is for you to join 'other' group. It is hard to create your 'own' game company if all you have is the external side of developing a game. By far, from reading Peter's guidelines and from checking it out myself, GameDev.Net and CGTalk is a nice place to form your group.

Always have in mind that when recruiting someone you should check the individual's background and work.


Developing Your Game

If you want the project to be successful I wouldn’t recommend you to start from scratch, instead use an existing game- or rendering engine as this makes it possible for you to focus on the things that are unique in your game, e.g. gameplay and AI. There are a lot of existing engines out there, both free and commercial ones, check out DevMaster.net for a list of popular engines. Personally I’d recommend OGRE which at the time of writing is the most popular open source rendering engine.

Getting a Contract

This is what you’ll need to start the actual company and continue development for a living, but first you need to have something to show up. Developing a playable demo (i.e. alpha or beta version) and submitting it to various publishers might help you get a contract but you’ll also need to have a detailed documentation, not just about the game itself but also an economical plan and a project plan together with a motivated team who’s able to finish the project.

However, there are some things that you should think about before submitting a game to any publisher. Try to impress the game testers, it has to be something new or special to stick out from the majority, otherwise you might never get a contract. The gameplay is also very important, no matter how great your game looks – no one will play it if it isn’t fun. So make sure to fix obvious bugs and let people playtest your game before you submit it.

THANKS A LOT PETER LARSSON FOR THE TIPS. For more information regarding their project you may visit the URL below:

http://hem.bredband.net/_petlar/

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